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patrickjdempsey

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Post Posted August 12th, 2010, 3:37 pm

Yeah, I read it I just didn't know what a "setTimeout()-based animation" was. Vogon poetry to me. ;)
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sciguyryan
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Post Posted August 12th, 2010, 3:42 pm

TabViews seems to have stuck - guess it can be marked as a feature now right?
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Ryan Jones

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Post Posted August 13th, 2010, 3:15 am

patrickjdempsey wrote:Yeah, I read it I just didn't know what a "setTimeout()-based animation" was. Vogon poetry to me. ;)

That's how all Javascript animations work (unless there is some super secret way I don't know of yet). It allows you to set a time delay between the execution of functions. So for example you call a function 20 times that gradually fadens a picture, with a timeout of 50ms. Then it will be a 1 second animation... Without setTimeout, the functions just execute one after the other, so it would be over before you could even see it.

patrickjdempsey

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Post Posted August 13th, 2010, 3:23 am

My point was I didn't know it was about JavaScript-based animations. Some of these bugs are very difficult to even know what they are *about* without in-depth knowledge of the topic at hand, which is why I asked. :)
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sciguyryan
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Post Posted August 16th, 2010, 11:24 am

Someone asked about the animation item I listed earlier, well here is an article about it from Mozilla Hacks: http://hacks.mozilla.org/2010/08/more-e ... tionframe/
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Ryan Jones

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Post Posted August 17th, 2010, 6:16 pm

Added Indexed OGG Support to the list.
Latest: Firefox/70.0.1 *ESR/68.2.0 - Mobile/70.0 - Thunderbird/68.2.0
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sciguyryan
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Post Posted August 19th, 2010, 2:30 pm

Some other new items just landed that could be of worth noting here, namely some of the HTML 5 forms code.
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Ryan Jones

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Post Posted August 19th, 2010, 3:11 pm

RyanJ wrote:Some other new items just landed that could be of worth noting here, namely some of the HTML 5 forms code.


I saw that not too long ago.

I almost didn't think that they would make it.
Latest: Firefox/70.0.1 *ESR/68.2.0 - Mobile/70.0 - Thunderbird/68.2.0
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sciguyryan
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Post Posted August 19th, 2010, 3:13 pm

Apparently they aren't finished just yet either, there is more to come. Should be interesting to see how much more they can cram in before the feature freeze.
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Ryan Jones

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Post Posted August 19th, 2010, 3:33 pm

Split off the Tab Candy stuff to the proper thread, start here. viewtopic.php?p=9775055#p9775055

The banter I split off to Locked.

As always, conversions about this action should that place here viewforum.php?f=11
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Rodze
 
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Post Posted August 19th, 2010, 7:02 pm

You don't realize how automated your mouse movements are until you "right click-> open in new window" 100 times a day, wanting to open in a tab. Damn, it'll take time getting used to the change.




I guess that isn't a feature. Anyway...

mernen
 
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Post Posted August 20th, 2010, 12:42 pm

Are you sure hardware acceleration is not yet supported in Linux? Lately Firefox has been rendering ridiculously fast here, beating Microsoft's own IE9 HTML and canvas demos (SVG is still slow), even with large, maximized/fullscreen windows. I just can't see that happening without hardware acceleration.

Omega X

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Post Posted August 20th, 2010, 2:28 pm

Last time I checked, Minefield didn't have OpenGL acceleration for Linux in yet. I'll try to verify in a VM.

EDIT:

OpenGL is not yet enabled in Linux and OSX yet. Performance could be a side effect of the mass refactoring that has happened.
Latest: Firefox/70.0.1 *ESR/68.2.0 - Mobile/70.0 - Thunderbird/68.2.0
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mernen
 
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Post Posted August 20th, 2010, 8:50 pm

Just tried the Win32 build on the same machine, with mozilla.widget.render-mode set to default (-1). Indeed, it seems Firefox 4 is currently able to compete with IE9's graphics even without hardware acceleration! Also, setting render-mode to 6 made no difference at all to me. Guess things are just heating up.

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Post Posted August 20th, 2010, 9:04 pm

mernen wrote:Just tried the Win32 build on the same machine, with mozilla.widget.render-mode set to default (-1). Indeed, it seems Firefox 4 is currently able to compete with IE9's graphics even without hardware acceleration! Also, setting render-mode to 6 made no difference at all to me. Guess things are just heating up.

D2D pref behavior has been modified.
-1 is enabled.
0 is disabled.
Nothing else matters.

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