The World of WebGL discussion and bug hunting
- Omega X
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The World of WebGL discussion and bug hunting
Ok, so the WebGL conversations are bleeding into the other Hardware Acceleration threads. Its time that it got its own thread.
Discuss bugs and implementation here.
Quick Links to WebGL resources:
WebGL conformance tests:
https://cvs.khronos.org/svn/repos/regis ... tests.html
Google WebGL Demos:
http://code.google.com/p/webglsamples/
http://bodybrowser.googlelabs.com/body.html
MDN WebGL Article:
https://developer.mozilla.org/en/WebGL
Quake demo:
http://www.ambiera.at/copperlicht/demos ... ernal.html
Found a demo not here? Post it!
Discuss bugs and implementation here.
Quick Links to WebGL resources:
WebGL conformance tests:
https://cvs.khronos.org/svn/repos/regis ... tests.html
Google WebGL Demos:
http://code.google.com/p/webglsamples/
http://bodybrowser.googlelabs.com/body.html
MDN WebGL Article:
https://developer.mozilla.org/en/WebGL
Quake demo:
http://www.ambiera.at/copperlicht/demos ... ernal.html
Found a demo not here? Post it!
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Re: The World of WebGL discussion and bug hunting
Bug 625353 - Vertically flipped (upside down) text when using "show image" on a WebGL canvas element
Bug 630205 - [WebGL] context menu -> Save Image As... -> canvas.png -> image is upside down
I have this problem too with a nVidia GT 240 PCIe (v266.58) and ATI HD 4670 AGP (v11.1 + APP SDK 2.3) on Win7 x64 ultimate.
Tested with Firefox beta 10 and Minefield 20110131.
So it seams to be a generally problem.
More WebGL Demos:
http://cubicvr.org/CubicVR.js/bd3/BeatDetektor3HD.html
http://www.ambiera.at/copperlicht/demos/asteroid/
http://cubicvr.org/CubicVR.js/fluid_sim/GPUFluid.html
http://www.iquilezles.org/apps/shadertoy/
http://scotland.proximity.on.ca/asalga/
http://alexbeutel.com/webgl/voronoi.html
http://www.ibiblio.org/e-notes/webgl/julia.html
http://www.ibiblio.org/e-notes/webgl/julia_de.html
http://x3dom.org/x3dom/example/x3dom_an ... ghts.xhtml
http://o3d.googlecode.com/svn/trunk/sam ... /pool.html
https://cvs.khronos.org/svn/repos/regis ... index.html
https://cvs.khronos.org/svn/repos/regis ... index.html
Bug 630205 - [WebGL] context menu -> Save Image As... -> canvas.png -> image is upside down
I have this problem too with a nVidia GT 240 PCIe (v266.58) and ATI HD 4670 AGP (v11.1 + APP SDK 2.3) on Win7 x64 ultimate.
Tested with Firefox beta 10 and Minefield 20110131.
So it seams to be a generally problem.
More WebGL Demos:
http://cubicvr.org/CubicVR.js/bd3/BeatDetektor3HD.html
http://www.ambiera.at/copperlicht/demos/asteroid/
http://cubicvr.org/CubicVR.js/fluid_sim/GPUFluid.html
http://www.iquilezles.org/apps/shadertoy/
http://scotland.proximity.on.ca/asalga/
http://alexbeutel.com/webgl/voronoi.html
http://www.ibiblio.org/e-notes/webgl/julia.html
http://www.ibiblio.org/e-notes/webgl/julia_de.html
http://x3dom.org/x3dom/example/x3dom_an ... ghts.xhtml
http://o3d.googlecode.com/svn/trunk/sam ... /pool.html
https://cvs.khronos.org/svn/repos/regis ... index.html
https://cvs.khronos.org/svn/repos/regis ... index.html
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- a;skdjfajf;ak
- Posts: 17002
- Joined: July 10th, 2004, 8:44 am
Re: The World of WebGL discussion and bug hunting
the bug the disappearance of ANGLE is: https://bugzilla.mozilla.org/show_bug.cgi?id=630019 which I was just informed on IRC is about to land...
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- KarmaQ
- Posts: 329
- Joined: October 23rd, 2010, 6:07 pm
Re: The World of WebGL discussion and bug hunting
mat-- wrote:http://videos-cdn.mozilla.net/serv/mozhacks/flight-of-the-navigator/
I seem to be getting quite a low frame rate with that animation, as it's a little 'jerky'. Whe I tried the Mozilla 'Stress test' http://demos.hacks.mozilla.org/openweb/HWACCEL/ I get 90 to 100 fps. Am I confusing apples with oranges?
- a;skdjfajf;ak
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Re: The World of WebGL discussion and bug hunting
Littlemutt wrote:the bug the disappearance of ANGLE is: https://bugzilla.mozilla.org/show_bug.cgi?id=630019 which I was just informed on IRC is about to land...
Even after this landed I still don't see ANGLE in about:support - graphics section I would have sworn it was there before, but grabbing some earlier builds its not there either. Color me 'confused'.
Graphics
Graphics
Adapter Description
ATI Radeon HD 3200 Graphics
Vendor ID
1002
Device ID
9610
Adapter RAM
256
Adapter Drivers
aticfx64 aticfx64 aticfx32 aticfx32 atiumd64 atidxx64 atiumdag atidxx32 atiumdva atiumd6a atitmm64
Driver Version
8.791.0.0
Driver Date
10-26-2010
Direct2D Enabled
true
DirectWrite Enabled
true (6.1.7600.20830, font cache n/a)
WebGL Renderer
ATI Technologies Inc. -- ATI Radeon HD 3200 Graphics -- 3.3.10317 Compatibility Profile Context
GPU Accelerated Windows
1/1 Direct3D 10
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Re: The World of WebGL discussion and bug hunting
KarmaQ wrote:mat-- wrote:http://videos-cdn.mozilla.net/serv/mozhacks/flight-of-the-navigator/
I seem to be getting quite a low frame rate with that animation, as it's a little 'jerky'. Whe I tried the Mozilla 'Stress test' http://demos.hacks.mozilla.org/openweb/HWACCEL/ I get 90 to 100 fps. Am I confusing apples with oranges?
The flight of the Navigator uses a 3D WebGL canvas while the HWACCEL uses a 2D canvas (possibly accelerated by Direct2D/XRender).
The "pauses" in the WebGL demo is due to the garbage collector, they are looking to improve this after Firefox 4.
- KarmaQ
- Posts: 329
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Re: The World of WebGL discussion and bug hunting
Mark342 wrote:KarmaQ wrote:mat-- wrote:http://videos-cdn.mozilla.net/serv/mozhacks/flight-of-the-navigator/
I seem to be getting quite a low frame rate with that animation, as it's a little 'jerky'. Whe I tried the Mozilla 'Stress test' http://demos.hacks.mozilla.org/openweb/HWACCEL/ I get 90 to 100 fps. Am I confusing apples with oranges?
The flight of the Navigator uses a 3D WebGL canvas while the HWACCEL uses a 2D canvas (possibly accelerated by Direct2D/XRender).
The "pauses" in the WebGL demo is due to the garbage collector, they are looking to improve this after Firefox 4.
Thanks for the explanation
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Re: The World of WebGL discussion and bug hunting
mat!i checked the video link you posted and the only issue i get is a hickup every 22 second or so.it stop for .5 or 1 sec then restart again.i think its a browser issue since i had a similar issue with the ball pingpong test in futurmark
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Re: The World of WebGL discussion and bug hunting
I got (5236 of 5371 passed, 2 timed out) on the test. Originally I got three timeouts. But one of them didn't timeout when I ran it again manually.
On ubuntu not surprusingly it crached the browser with kernel 2.6.38 and latest radeon driver. Although it seems its a lot less crashy on the khronos demos than before. Webgl earth still crashes xserver...
On ubuntu not surprusingly it crached the browser with kernel 2.6.38 and latest radeon driver. Although it seems its a lot less crashy on the khronos demos than before. Webgl earth still crashes xserver...
- LordStriker
- Posts: 732
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Re: The World of WebGL discussion and bug hunting
I'll say it again, but hopefully won't become boring...
In my case, 2 times I saw there "Nvidia" and not "Angle." First time was when I installed a completely clean copy of FF with new profile. Second was 3 days ago when ANGLE updated. The next first two days in both cases, "Nvidia" was written there... Became "ANGLE" without to do anything... At least, I mean that didn't do any specific changes... It remains mystery but now as you can see bellow, I got normal informations:
Anyone else got the same issue? Has been solved the mystery?
In my case, 2 times I saw there "Nvidia" and not "Angle." First time was when I installed a completely clean copy of FF with new profile. Second was 3 days ago when ANGLE updated. The next first two days in both cases, "Nvidia" was written there... Became "ANGLE" without to do anything... At least, I mean that didn't do any specific changes... It remains mystery but now as you can see bellow, I got normal informations:
Code: Select all
Adapter Description NVIDIA GeForce GTX 460
Vendor ID 10de
Device ID 0e22
Adapter RAM 1024
Adapter Drivers nvd3dumx,nvwgf2umx,nvwgf2umx nvd3dum,nvwgf2um,nvwgf2um
Driver Version 8.17.12.6658
Driver Date 1-7-2011
Direct2D Enabled true
DirectWrite Enabled true (6.1.7601.17514, font cache n/a)
WebGL Renderer Google Inc. -- ANGLE -- OpenGL ES 2.0 (ANGLE 0.0.0.541)
GPU Accelerated Windows 1/1 Direct3D 10
Anyone else got the same issue? Has been solved the mystery?
Last edited by LordStriker on February 2nd, 2011, 12:22 pm, edited 2 times in total.
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- rob64rock
- Posts: 2122
- Joined: November 11th, 2009, 6:16 am
Re: The World of WebGL discussion and bug hunting
LordStriker wrote:I'll say it again, but hopefully won't become boring...
In my case, 2 times I saw there "Nvidia" and not "Angle." First time was when I installed a completely clean copy of FF with new profile. Second was 3 days ago when ANGLE updated. The next first two days in both cases, "Nvidia" was written there... Became "ANGLE" without to do anything... At least, I mean that didn't do any specific changes... It remains mystery but now as you can see bellow, I got normal informations:Code: Select all
Adapter Description NVIDIA GeForce GTX 460
Vendor ID 10de
Device ID 0e22
Adapter RAM 1024
Adapter Drivers nvd3dumx,nvwgf2umx,nvwgf2umx nvd3dum,nvwgf2um,nvwgf2um
Driver Version 8.17.12.6658
Driver Date 1-7-2011
Direct2D Enabled true
DirectWrite Enabled true (6.1.7601.17514, font cache n/a)
WebGL Renderer Google Inc. -- ANGLE -- OpenGL ES 2.0 (ANGLE 0.0.0.541)
GPU Accelerated Windows 1/1 Direct3D 10
Anyone else got the same issue? Has been solved the mystery?
I have seen this also a few times after updating my NVIDIA drivers, it may be this bug https://bugzilla.mozilla.org/show_bug.cgi?id=630019
- LordStriker
- Posts: 732
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Re: The World of WebGL discussion and bug hunting
Saw the bug but if disabled why it turns to enabled condition by itself? lol! Anyway.
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- iceccold
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Re: The World of WebGL discussion and bug hunting
Hmm, Flight Of The Navigator is black for me.
WebGL Renderer: Google Inc. -- ANGLE -- OpenGL ES 2.0 (ANGLE 0.0.0.541)
Edit: false alarm, it's okay after restarting Firefox.
WebGL Renderer: Google Inc. -- ANGLE -- OpenGL ES 2.0 (ANGLE 0.0.0.541)
Edit: false alarm, it's okay after restarting Firefox.
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