eap wrote:I don't think Windows will always be the most benefited, according to the Q&A with Joe in the comments. Sounds like it will be the same improvement for everyone across all platforms, which is great to see:Q: “This API needs to be close enough to Direct2D to be little more than a thin wrapper” – does that mean Windows will always have an advantage over OS X, Linux and Android as Azure on Direct2D will have the least amount of overhead?
Joe: Windows won’t have an advantage, except in that Direct2D already exists and we still have to write the 3D backends. We think the Direct2D API is a good one to emulate when we write our own 2D-on-3D rasterizer.
Im very interested on the second part of azure too (3D backends), especially for linux. Bas and Roc are doing a excellent work with all Direct2D/D3D/OGL stuff, but I dont sure that OGL/D3D can do a better work for content renderer. Anyway, Windows could use (when Azure will be completed) OGL or D3D/D2D, and again (probably) you can obtain a better performance under D3D/D2D. The best part of azure are the all-in-one solution, so any system may benefit from content rendering, not only W7/Vista. And Of course, boost the overall performance
Anyway, we just have to wait/test/help and continue the work of these guys