Beta / Open non-e10s window

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joeg
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Beta / Open non-e10s window

Post by joeg »

Under "File" in the menu bar, Nightly offers the option "Open non-e10s window". Beta doesn't.

Is there a way to open a non-e10s window in Beta besides disabling e10s?

Thanks.
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Alice0775
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Re: Beta / Open non-e10s window

Post by Alice0775 »

Execute the following command from Browser Console.

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OpenBrowserWindow({remote: false});
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joeg
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Re: Beta / Open non-e10s window

Post by joeg »

Alice0775 wrote:Execute the following command from Browser Console.

Code: Select all

OpenBrowserWindow({remote: false});
Thank you very much, but for some weird reason, there's no place to enter the command.
Image

And I've just discovered something else: With e10s turned off, my Fx won't open a local image file!!!! #-o :( :shock:
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Alice0775
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Re: Beta / Open non-e10s window

Post by Alice0775 »

set devtools.chrome.enabled = true in about:config
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joeg
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Re: Beta / Open non-e10s window

Post by joeg »

Alice0775 wrote:set devtools.chrome.enabled = true in about:config
Thanks very much.

It works - but I have to confess that I could think of easier ways to get things done.

Does anyone have an idea if / when the item that's now in Nightly (File -> Open non-e10s window) will be added to Beta and eventually to the releases?

Thanks again for your help, Alice.
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WaltS48
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Re: Beta / Open non-e10s window

Post by WaltS48 »

AFAIK it's not going to be added to Beta or eventually to the release.
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Re: Beta / Open non-e10s window

Post by joeg »

WaltS48 wrote:AFAIK it's not going to be added to Beta or eventually to the release.
OK, thanks.
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Re: Beta / Open non-e10s window

Post by GHM113 »

Interesting info about WebRender from someone who seems to be a Firefox dev:
https://www.reddit.com/r/rust/comments/ ... re_is_how/
Don't expect great performance at this point. The approach we are taking is to start with doing all of the rendering in gecko, then copy the rendered content in an image and pass it to webrender, which is extremely slow. Then, we integrate each rendering feature (sold color, borders, gradients, text, etc.) one after the other so that it is rendered in WebRender instead of Gecko. This means that as long as we haven't converted the majority of these items, we go through this unbearably slow process of copying a lot of pixels around.

That said, the migration of the various display item types to be processed by WebRender instead of Gecko is advancing at a good pace.
WaltS48 wrote:Update: I just asked on IRC and was informed that 53.0b7 for desktop hasn't been released yet.
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