When running gecko engine to emualte human user - then when it clicks a button in a website - then the website doesnt seem to get the click/doest respond to the click - but, when i make gecko engine just do things as fast as it possibly can - then the click goes thru and teh same website "gets"/respomds to the click.
How can I make the gecko based app respond/call appropriately no matter if I make the app run "as fast as possible" as well as when i maek the app run slowly?
Am willing to pay $100 for a solution or donate the money to Mozilla org.
kindly help.
Jack
how to make gecko engine make correct call when emulating
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Re: how to make gecko engine make correct call when emulatin
Moving to Web Development.