Click to Play?
- CMonkeyBloke
- Posts: 677
- Joined: June 10th, 2011, 11:35 am
- Location: Annwn
Click to Play?
Has anyone tried the experimental click to play for plug-ins? Since I am having difficulties installing Flashblock. For anyone interested click to play is in ~ about:config ~ plugins.click_to_play ~ set 'false' to 'true'.
- CMonkeyBloke
- Posts: 677
- Joined: June 10th, 2011, 11:35 am
- Location: Annwn
Re: Click to Play?
Anyone had any odd clashes with NoScript?
- therube
- Posts: 21714
- Joined: March 10th, 2004, 9:59 pm
- Location: Maryland USA
Re: Click to Play?
Fire 750, bring back 250.
Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US; rv:1.9.1.19) Gecko/20110420 SeaMonkey/2.0.14 Pinball CopyURL+ FetchTextURL FlashGot NoScript
Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US; rv:1.9.1.19) Gecko/20110420 SeaMonkey/2.0.14 Pinball CopyURL+ FetchTextURL FlashGot NoScript
- CMonkeyBloke
- Posts: 677
- Joined: June 10th, 2011, 11:35 am
- Location: Annwn
Re: Click to Play?
therube wrote:Yes.
Until resolved, I'd suggest setting:> noscript.smartClickToPlay;false
OK thanks The Rube. Will do.
- therube
- Posts: 21714
- Joined: March 10th, 2004, 9:59 pm
- Location: Maryland USA
Re: Click to Play?
NoScript development build.
Code: Select all
2.5rc1
=======================================
x Fixed interaction with built-in Firefox's click-to-play causing
infinite object activation loop (thanks al_9x for reporting)
Fire 750, bring back 250.
Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US; rv:1.9.1.19) Gecko/20110420 SeaMonkey/2.0.14 Pinball CopyURL+ FetchTextURL FlashGot NoScript
Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US; rv:1.9.1.19) Gecko/20110420 SeaMonkey/2.0.14 Pinball CopyURL+ FetchTextURL FlashGot NoScript
- CMonkeyBloke
- Posts: 677
- Joined: June 10th, 2011, 11:35 am
- Location: Annwn
Re: Click to Play?
OK, thanks for the info therube.
- CMonkeyBloke
- Posts: 677
- Joined: June 10th, 2011, 11:35 am
- Location: Annwn
Re: Click to Play?
OK, I've tried the development build with click-to-play & so far it is fine. One odd bug seems to be that the click-to-play won't run (on YouTube for instance) when clicked when the browser is first opened. This can be solved by simply reloading the page. I've noticed this behaviour more than once. I don't think it has anything to do with the development build of NoScript.