Azure Progress

Discussion about official Mozilla Firefox builds
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speciesx
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Re: Azure Progress

Post by speciesx »

Cache gfxPatterns for gradients
https://bugzilla.mozilla.org/show_bug.cgi?id=761393

landed on inbound
sry for my bad english.

My real user agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv: current nightly) Gecko/20100101 Firefox/current nightly
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faulty_fox
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Re: Azure Progress

Post by faulty_fox »

What is it expected to improve? If i understand it correctly this is used to cache the most used CSS gradients, so will this improve the rendering speed of the content and UI as well?
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_Alexander
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Re: Azure Progress

Post by _Alexander »

Apparently Firefox still uses gradients in their UI. /s
Still has years to go.
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Omega X
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Re: Azure Progress

Post by Omega X »

Pr0phet wrote:What is it expected to improve? If i understand it correctly this is used to cache the most used CSS gradients, so will this improve the rendering speed of the content and UI as well?


It means that the browser doesn't have to re-render a gradient when its used again. Websites that use css gradients should see improved rendering and performance when scrolling.
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faulty_fox
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Re: Azure Progress

Post by faulty_fox »

Thanks for the explanation, there has also been some activity on DLBI lately. I really hope that they'll manage to fix it in time for FF18 since a lot of the performance / snappy bugs should be fixed by it.
dbcooper.dk
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Re: Azure Progress

Post by dbcooper.dk »

iwod
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Re: Azure Progress

Post by iwod »

dbcooper.dk wrote:Update on layers refactoring/OMTC:

http://featherweightmusings.blogspot.co ... oring.html


It looks like OMTC went through a few reboot and it is alot further way then we initially thought....
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iceccold
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Re: Azure Progress

Post by iceccold »

How's Firefox perfoming for you on this Canvas performance test?
Compare it with IE9 and Chrome.
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Omega X
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Re: Azure Progress

Post by Omega X »

Pr0phet wrote:Thanks for the explanation, there has also been some activity on DLBI lately. I really hope that they'll manage to fix it in time for FF18 since a lot of the performance / snappy bugs should be fixed by it.


Yeah, about half of those patches have landed with the rest on the way. The only reason why it hasn't landed fully yet is because of a 5% painting regression in some cases. I think they're trying to find a way to mitigate that until OMTC lands.
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ferongr
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Re: Azure Progress

Post by ferongr »

iceccold wrote:How's Firefox perfoming for you on this Canvas performance test?
Compare it with IE9 and Chrome.


IE9 doesn't work, complains that a script is sent with the wrong mime-type. Chromium Canary and Nightly are identical in performance, locked at 60 FPS. I forked it and enlarged the canvas, and also increased the number of particles to 5000.

http://jsdo.it/ferongr/aCF7/fullscreen

Over here Nightly stays at roughly 30FPS, while Chromium Canary is at 18-20FPS.
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muhahaa
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Re: Azure Progress

Post by muhahaa »

iceccold wrote:How's Firefox perfoming for you on this Canvas performance test?
Compare it with IE9 and Chrome.

Firefox has pauses on that test even though IGC is enabled.
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iceccold
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Re: Azure Progress

Post by iceccold »

muhahaa wrote:
iceccold wrote:How's Firefox perfoming for you on this Canvas performance test?
Compare it with IE9 and Chrome.

Firefox has pauses on that test even though IGC is enabled.

Yeah, I've noticed that. Should we file a bug, or should we wait for GGC? :P

Thanks ferongr. :)
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NVD
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Re: Azure Progress

Post by NVD »

http://www.geforce.com/whats-new/articl ... -released/

Nvidia has released new WHQL drivers, all Nvidia users should update to the latest drivers.
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_Alexander
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Re: Azure Progress

Post by _Alexander »

Good News Everyone, Azure is bad,

https://bugzilla.mozilla.org/show_bug.cgi?id=790966
Bug 790966 - Tab animations slower with gfx.content.azure.enabled=true
Enabling Azure for content slows down tab animations.
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kilara1988
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Re: Azure Progress

Post by kilara1988 »

Why would it be a good news that Azure is bad?
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